| Mobile-first web app | Built | Responsive player experience and fictional demo. |
| Club and team management | Demo implemented | Explore club setup and teams with fictional information. |
| Player profiles | Demo implemented | Editable fictional profiles; real account controls remain gated. |
| Fixtures and calendar | Demo implemented | Fictional fixture views and management workflows. |
| Match-day squads | Demo implemented | Fixture-specific simulated squad planning. |
| Match teas and dietary requirements | Demo implemented | Fictional preferences and attendance flows; no real dietary information. |
| Team messaging | Demo implemented | Local demonstration conversations; not a live messaging service. |
| Player availability | Demo implemented | Interactive example RSVP flows. |
| Account-free interactive demo | Implemented | Explore without registering or sharing real club details. |
| What's New | Implemented | Plain-English release information in the prototype. |
| Neon PostgreSQL | TEST infrastructure | Isolated test environment, not a production club service. |
| Authentication | Testing | End-to-end live provider validation and access gates still require acceptance. |
| Real club and team persistence | Testing | Persistent, authenticated API acceptance is outstanding. |
| Automated browser testing | CI passing | The latest inspected onboarding-branch unit, build and mobile/desktop browser workflow passed on 6 November 2026. Future changes still require testing. |